Andrea Mock

Master's Thesis · MS in Education Data Science, Stanford

Who Responds to Digital Friction? Heterogeneous Effects of Wellbeing Prompts on Adolescent Smartphone Use

Methods: mixed-effects models, behavioral trajectory clustering, longitudinal causal inference on 1M+ smartphone events.

Advisor: Nick Haber (Stanford) Industry advisor: David Grüning (One Sec)

Behavioral clusters are groups of users with similar phone-usage patterns, found via unsupervised clustering on baseline data. Intervention prompts are the three friction nudges described below.

Overview

Adolescents spend a growing share of waking hours on smartphones, and a growing class of digital wellbeing interventions tries to curb problematic use. Evidence on whether these interventions actually shift behavior, and for whom, is mixed.

The interactive figures below are drawn from a Danish randomized controlled trial (RCT, N≈264, adolescents aged 13–18) of three friction-based prompts embedded in One Sec, a digital wellbeing app that inserts a brief pause before the user can open a targeted app. A parallel German RCT (N≈165) is being analyzed separately and is not pooled with these results.

Reflection

The app asks the user to pause and reflect on why they're about to open the app.

Planning

The user is prompted to set an intention for what they'll do in the app before entering.

Waiting

A short timed delay (the app's default friction) before access is granted.

Who falls into which cluster

Each behavioral cluster has a distinct psychological fingerprint. The radar plots mean baseline trait scores per cluster, standardized so 0 is the sample average. Click a cluster in the legend to highlight it; the others dim but stay visible for comparison.

A day in the life

Each participant below is a representative user from one of the four behavioral clusters introduced above. Pick a participant and toggle between a typical weekday and weekend to see when they use which apps. Identifiers are stripped, and each user illustrates the cluster's pattern rather than a specific person.

Cluster comparison

Mean minutes-per-hour by behavioral cluster, averaged across all users and days post-baseline. Clusters differ less in how much they use phones than in when they do. Click any cluster to jump to its representative participant above.

App spotlight

Per-app daily-use averages across the post-baseline period. Pick an app to see how its use varies across behavioral clusters and intervention conditions.

By behavioral cluster

By condition

Intervention effects over time

Mean daily opens (the number of times a participant launched any tracked app on their phone in a 24-hour window) by condition, week by week. Shaded bands show 95% confidence intervals. Switch cohorts to compare the Danish and German RCTs; click a condition to highlight it while the others stay visible.

Methods

  • Data: longitudinal smartphone event logs (~350K events, Danish sample) paired with survey-based psychological measures.
  • Modeling: mixed-effects / GEE models for average intervention effects; behavioral trajectory clustering for heterogeneity.
  • Validation: bootstrap stability for clusters, FDR correction across subgroup tests, attrition-bound sensitivity analyses.

Materials